Post by tacomaster89 on Nov 16, 2006 19:51:50 GMT -5
I decided to review TES 3 for several reasons, first being that Thanksgiving marks the beginning of every time I start to play TES 3. Yes, since I have started playing this game, I have given it up for any reason, then started again every Thanksgiving since.
So in anticipation for me hooking this game up, I am writing all my feelings on it. Second, we need to try out this review thing. Third, I like RPG's.
I thought I had more but I guess not.
First of all, this game is the original Morrowind game, then the two expansions: Tribunal, and Bloodmoon.
Also I am not reviewing this game in a sense of it being an expansion, I am reviewing it as if it were an original game, because if anyone had the sense to buy or rent this game, then they would have the sense to choose GOTY over the original because it is the same price as the original in any store I have seen, for both PC and Xbox. Its probably impossible to find the original, like NWN.
This is an RPG. It is open ended. If you do not like either of those sentences, please turn away now, because thats the essence of this game.
You create any character you can imagine. The game is very open in this sense, also. Physically, you are limited to the races (about 8 I think), a sex, a face, and hairstyle. You cant be fat, and you cant be a kid. One of the bad things about this game is that everyone is close to the same age, save the ones with the gay-er hair. But, no kids. No shrively old people.
Your character works on a system of skills. The skills you use, the better you are with them. You cant fight everything with an axe, then level and invest everyhing in swords. Your attributes advance according to the skills they govern, and the frequency of which you use them.
I remember the first thing I noticed about this game-- you can pick up any and every item. Yes. Forks, candlesticks, paper, shoes, all plants...everything. If you are skilled enough, you can pick the cloths off of peoples backs, and if you arent, then you can try to kill them for it. Its tempting not to become evil if you see someone with a shirt you like, then decide to kill them for it in a secluded house. (first thing I did)
Its not like fable in that you have a "morality meter", but if you kill people, and dont go to jail for it, then no one will like you. You are whoever you want to be, and do whatever you want to do. You have a reputation.
If you do something wrong, like murder or theft, and someone saw you do it, then the gaurds will chase you. If it is minor, you can pay the fine, or go to jail. If it is serious enough i think they may just send you to jail. If you go to jail, your skills decrease as time passes, and all your stolen items are taken away. Of course, you can always kill the gaurds, too Or steal your stolen items from the gaurd's "evidence" room. Point is, everything effects everything, and almost anything can be done.
The world isnt typical RPG world, as the races arent typical RPG races. This depends on how much you like this sort of thing, but the environment is verty stylized and unique. In some climates of the six square miles, giant mushrooms are trees, and in others, people live in carcasses of giant animals. Some areas have constant raging sandstorms, some have constant snow. Some areas seem to be desolate swamp. But no area is just filler. The world is surprisingly detailed. Culture changes with the area. Cloths change, economy changes, race changes...everything.
The story can so unbelievably intricate its is hard to understand, or it can be pretty simple. It is up to as much as you put into it. You can read the thousands of stories within the game to gain insight into the world, but thats a lot of work. Instead you could talk to a lot of people, and hear a lot. Following the main quest, obviously, will give you sufficient knowledge of the main story. You dont have to follow the main quest, you can make your own, or just try to go around and do whatever. You can have a variety of houses built for you, if you find out how, and live in that little stronghold. Its simple, you can do whatever.
The story is political and mildly epic, and to me, very well written.
Although I have spotted a few typos in the game...after playing it over 250 hours, that is.
Flaws in the game include the balance of the world versus your character. If you powergame, you can easily pwn anything in your way, and slaughter whole cities. But, if you dont powergame, it can be extremely difficult.
The controls are simple, and you can view from first person or third. Combat is bland, but doesnt ask to be repetitive. Its not a hack and slash, and you dont really need to kill anyone. the magic system is slightly flawed in that it is inferior to material weapons. Casting spells is slow and there is always a chance of failure. However you are able to create any spell imaginable, and you can also upgrade any item (even shoes) to have some better quality, if you have the money, or skill.
People walk around, but always walk around in the same place. So, since you are alone, you can feel like the world is empty at times despite the fact that it is so populated.
The main strength of this game is its detail. The fact that it is open ended shouldnt be taken lightly, I mean, it is REALLY big considering all of its content. Thats the most impressive part, since the replay value is very high. Like I said, 250 hours, and im going to play again.
The graphics arent next gen, but are definately tolerable. Honestly when I play a game I dont really care much about graphics.
+(re)play value
- gameplay flaws
+ depth/discovery, addictiveness
Over all, I give this game a "Fabulous!" 93%
(%)
0 (Jezizchrist) - 60 (WTF) - 70 (Whatevs) - 80 ( Sweet) - 90 (fabulous) -100 (Hail Mary, full of grace)
So in anticipation for me hooking this game up, I am writing all my feelings on it. Second, we need to try out this review thing. Third, I like RPG's.
I thought I had more but I guess not.
ELDER SCROLLS III: MORROWIND GOTY (Xbox)
*(authors note, in review goty xbox and pc are really teh same, it swa as trick!)
*(authors note, in review goty xbox and pc are really teh same, it swa as trick!)
First of all, this game is the original Morrowind game, then the two expansions: Tribunal, and Bloodmoon.
Also I am not reviewing this game in a sense of it being an expansion, I am reviewing it as if it were an original game, because if anyone had the sense to buy or rent this game, then they would have the sense to choose GOTY over the original because it is the same price as the original in any store I have seen, for both PC and Xbox. Its probably impossible to find the original, like NWN.
This is an RPG. It is open ended. If you do not like either of those sentences, please turn away now, because thats the essence of this game.
You create any character you can imagine. The game is very open in this sense, also. Physically, you are limited to the races (about 8 I think), a sex, a face, and hairstyle. You cant be fat, and you cant be a kid. One of the bad things about this game is that everyone is close to the same age, save the ones with the gay-er hair. But, no kids. No shrively old people.
Your character works on a system of skills. The skills you use, the better you are with them. You cant fight everything with an axe, then level and invest everyhing in swords. Your attributes advance according to the skills they govern, and the frequency of which you use them.
I remember the first thing I noticed about this game-- you can pick up any and every item. Yes. Forks, candlesticks, paper, shoes, all plants...everything. If you are skilled enough, you can pick the cloths off of peoples backs, and if you arent, then you can try to kill them for it. Its tempting not to become evil if you see someone with a shirt you like, then decide to kill them for it in a secluded house. (first thing I did)
Its not like fable in that you have a "morality meter", but if you kill people, and dont go to jail for it, then no one will like you. You are whoever you want to be, and do whatever you want to do. You have a reputation.
If you do something wrong, like murder or theft, and someone saw you do it, then the gaurds will chase you. If it is minor, you can pay the fine, or go to jail. If it is serious enough i think they may just send you to jail. If you go to jail, your skills decrease as time passes, and all your stolen items are taken away. Of course, you can always kill the gaurds, too Or steal your stolen items from the gaurd's "evidence" room. Point is, everything effects everything, and almost anything can be done.
The world isnt typical RPG world, as the races arent typical RPG races. This depends on how much you like this sort of thing, but the environment is verty stylized and unique. In some climates of the six square miles, giant mushrooms are trees, and in others, people live in carcasses of giant animals. Some areas have constant raging sandstorms, some have constant snow. Some areas seem to be desolate swamp. But no area is just filler. The world is surprisingly detailed. Culture changes with the area. Cloths change, economy changes, race changes...everything.
The story can so unbelievably intricate its is hard to understand, or it can be pretty simple. It is up to as much as you put into it. You can read the thousands of stories within the game to gain insight into the world, but thats a lot of work. Instead you could talk to a lot of people, and hear a lot. Following the main quest, obviously, will give you sufficient knowledge of the main story. You dont have to follow the main quest, you can make your own, or just try to go around and do whatever. You can have a variety of houses built for you, if you find out how, and live in that little stronghold. Its simple, you can do whatever.
The story is political and mildly epic, and to me, very well written.
Although I have spotted a few typos in the game...after playing it over 250 hours, that is.
Flaws in the game include the balance of the world versus your character. If you powergame, you can easily pwn anything in your way, and slaughter whole cities. But, if you dont powergame, it can be extremely difficult.
The controls are simple, and you can view from first person or third. Combat is bland, but doesnt ask to be repetitive. Its not a hack and slash, and you dont really need to kill anyone. the magic system is slightly flawed in that it is inferior to material weapons. Casting spells is slow and there is always a chance of failure. However you are able to create any spell imaginable, and you can also upgrade any item (even shoes) to have some better quality, if you have the money, or skill.
People walk around, but always walk around in the same place. So, since you are alone, you can feel like the world is empty at times despite the fact that it is so populated.
The main strength of this game is its detail. The fact that it is open ended shouldnt be taken lightly, I mean, it is REALLY big considering all of its content. Thats the most impressive part, since the replay value is very high. Like I said, 250 hours, and im going to play again.
The graphics arent next gen, but are definately tolerable. Honestly when I play a game I dont really care much about graphics.
+(re)play value
- gameplay flaws
+ depth/discovery, addictiveness
Over all, I give this game a "Fabulous!" 93%
(%)
0 (Jezizchrist) - 60 (WTF) - 70 (Whatevs) - 80 ( Sweet) - 90 (fabulous) -100 (Hail Mary, full of grace)