Post by tacomaster89 on Sept 5, 2006 19:31:05 GMT -5
Yes, fish.
i teach u magic now k thx
You should all have some knowledge because we are all decent magic players right now I suppose. This is mainly for matt cause he is a noob but Thomas and Julian this may help you.
Magic is a great game because it can be played so many different ways. Everyone has one goal but everyone has thier own cards, own style, and own noobishness to try to get to that goal. Tens of thousands of different cards + 60 to make a deck = many different decks = different play styles. But people also play on different levels. You can go your whole life casually playing magic and pwn at it and trade w/ some noobs and have fun, but there are almost universes of different ways to play in this game out there.
People gather together, with DCI plastic cards in DCI tournaments and win points for beating people. If they get good they enter pro tour tournaments. Tournaments are organized, and there are many different kinds of them. Type II tournaments include the latest block or 3 sets released. So people go out, maybe to a draft, which is where people get together and buy lots of new boosters, and share them in a way to make new decks on-the-spot. This way they have many new cards and find good new deck builds to play, and enter tournaments and win. Magic doesnt know what cards are good until lots of people find out in ways like these, which explains crazy cards that dont make sense such as Skullclamp, or the power nine. So then if they break the power balance of the game, they either restrict them (one per deck) or just bann them in certain tournament play. Cards often become reprinted, but these restricted cards will never be reprinted again, but maybe less powerful variants of them. To play in tournaments with old cards (and new if you want) you would enter a type 1 tournament, or also called vintage. Theoretically vintage decks should be the best decks possible according to the hardcore players, because it expands to all cards.
Vintage decks are good. In vintage play their is commonly a deck archetype named "fish" because its original build included merfolk and stuff...but not really anymore, at all. A Fish deck is surprisingly good for what it is. It is designed to match the control of insane combos that beat you in two turns or less, and gets around strong control decks. A control deck is a deck that follows an archetype with cards that overrule your opponents choices and cards, such as counterspells and creature killers. The opponent feels controlled by you. So this kind of deck gets around being conrolled or aggro'd ( big aggressive 6/6 tramples and such) and wins somehow. It isnt a powerful deck, but it is loose and versatile and if played right can lead you to victory.
So I made my own fish deck, having most of the cards.
-Creatues-
4x Spiketail Hatchling
4x Suq'Ata Firewalker (Need 3..)
4x River Boa (Need 4)
4x Cloud of Faeries ( Need 4 THOMAS HAS ONE)
1x Voidmage Prodigy
-Other spells-
4x Aether Vial (Need 4 MK has 4)
4x Counterspell
4x Mana Leak
4x Skullclamp
2x Umezawa's Jitte
4x Curiosity (Need 4)
3x Standstill (Need 3 MK has 3)
-Land-
2x Mishra's Factory
1x Flooded Strand (Need 1, MK has one)
5x Forest
8x Island
4x Faerie Conclave (Need 4)
So now if you didnt know about types of cards you should have a basic understanding of why decks are made they way they are maybe, or something. and I was able to tell you about fish, and my fish deck idea inspired by river boa who someone else used in a fish deck.
i teach u magic now k thx
You should all have some knowledge because we are all decent magic players right now I suppose. This is mainly for matt cause he is a noob but Thomas and Julian this may help you.
Magic is a great game because it can be played so many different ways. Everyone has one goal but everyone has thier own cards, own style, and own noobishness to try to get to that goal. Tens of thousands of different cards + 60 to make a deck = many different decks = different play styles. But people also play on different levels. You can go your whole life casually playing magic and pwn at it and trade w/ some noobs and have fun, but there are almost universes of different ways to play in this game out there.
People gather together, with DCI plastic cards in DCI tournaments and win points for beating people. If they get good they enter pro tour tournaments. Tournaments are organized, and there are many different kinds of them. Type II tournaments include the latest block or 3 sets released. So people go out, maybe to a draft, which is where people get together and buy lots of new boosters, and share them in a way to make new decks on-the-spot. This way they have many new cards and find good new deck builds to play, and enter tournaments and win. Magic doesnt know what cards are good until lots of people find out in ways like these, which explains crazy cards that dont make sense such as Skullclamp, or the power nine. So then if they break the power balance of the game, they either restrict them (one per deck) or just bann them in certain tournament play. Cards often become reprinted, but these restricted cards will never be reprinted again, but maybe less powerful variants of them. To play in tournaments with old cards (and new if you want) you would enter a type 1 tournament, or also called vintage. Theoretically vintage decks should be the best decks possible according to the hardcore players, because it expands to all cards.
Vintage decks are good. In vintage play their is commonly a deck archetype named "fish" because its original build included merfolk and stuff...but not really anymore, at all. A Fish deck is surprisingly good for what it is. It is designed to match the control of insane combos that beat you in two turns or less, and gets around strong control decks. A control deck is a deck that follows an archetype with cards that overrule your opponents choices and cards, such as counterspells and creature killers. The opponent feels controlled by you. So this kind of deck gets around being conrolled or aggro'd ( big aggressive 6/6 tramples and such) and wins somehow. It isnt a powerful deck, but it is loose and versatile and if played right can lead you to victory.
So I made my own fish deck, having most of the cards.
-Creatues-
4x Spiketail Hatchling
4x Suq'Ata Firewalker (Need 3..)
4x River Boa (Need 4)
4x Cloud of Faeries ( Need 4 THOMAS HAS ONE)
1x Voidmage Prodigy
-Other spells-
4x Aether Vial (Need 4 MK has 4)
4x Counterspell
4x Mana Leak
4x Skullclamp
2x Umezawa's Jitte
4x Curiosity (Need 4)
3x Standstill (Need 3 MK has 3)
-Land-
2x Mishra's Factory
1x Flooded Strand (Need 1, MK has one)
5x Forest
8x Island
4x Faerie Conclave (Need 4)
So now if you didnt know about types of cards you should have a basic understanding of why decks are made they way they are maybe, or something. and I was able to tell you about fish, and my fish deck idea inspired by river boa who someone else used in a fish deck.